AI Insights · Timothy · April 2024
Top 5 Otome Games Performance in Mexico Q1 2024
Discover the performance trends of the top 5 Otome games on a unified platform in Mexico during Q1 2024, including weekly revenue, downloads, and active users.
During the first quarter of 2024, the top 5 Otome games in Mexico displayed varied performance trends in terms of weekly revenue, downloads, and active users. Here’s an overview based on data from Sensor Tower.
Love and Deepspace, published by INFOLD PTE. LTD., experienced a notable increase in weekly revenue, peaking at approximately $5.3K in early February. Weekly downloads started strong at 11.3K in mid-January but saw a significant decline to just 529 by the end of March. Active users followed a similar trend, reaching a high of 27.4K in early February before gradually decreasing to 17.8K by the end of the quarter.
My Candy Love - Otome game from Beemoov had relatively stable weekly revenue, ranging between $200 and $900, with a slight peak at $853 in early January. Downloads remained consistent, averaging around 500 weekly, with a minor increase to 561 at the end of March. Active users showed little fluctuation, maintaining a steady number around 5.5K to 6K throughout the quarter.
Tears of Themis, published by COGNOSPHERE PTE. LTD., saw a decrease in both revenue and active users over the quarter. Weekly revenue dropped from $872 at the start of January to around $247 by the end of March. Downloads were minimal, with a peak of only 67 in mid-January. Active users also saw a decline from 214 to 131 over the same period.
What in Hell is Bad?, by Prettybusy Co.,Ltd, had fluctuating weekly revenue, with the highest being $646 in the first week of January and a low of $71 at the end of January. Downloads varied, peaking at 272 in mid-February, but mostly remained low or zero for several weeks. Active users data was not provided.
Ensemble Stars Music from Eureka Creation Limited showed a steady revenue trend, with the highest being $355 in late January. Downloads were consistent, averaging around 200 weekly. Active users remained stable, fluctuating slightly between 1.1K and 1.5K throughout the quarter.
For more detailed insights and data on these Otome games, visit Sensor Tower.